![]() ![]() Right clicking while piloting the submarine will toggle the front-facing floodlights.Access is obtained either via the dive chamber located at the bow of the keel or via the docking bay when piloting a Seamoth or Prawn Suit. ![]() If the Cyclops is close to terrain, a warning will appear on the bridge window, showing where the terrain is relative to the Cyclops' hull. Hostile creatures appear as red triangles if they are likely to attack the Cyclops, and yellow dots if they are ignoring the sub. These cameras are best used for navigating around obstacles and for checking for predators.Ī hologram projector on the right of the window displays a hologram of the Cyclops, the locations of nearby hostile creatures and the scope of the noise emitted, represented by a blue sphere. The controls on the right of the window allow the player to look through the external cameras, activate Silent Running and activate modules such as the Shield Generator, Sonar and Decoy Launcher.Ĭlicking the camera button will allow the player to control the external cameras, there are three in total one under the keel, one on the back and one on the conning tower (Very top). Using the controls on the left, the player can turn the engine on or off and adjust the speed of the Cyclops. On the left of the window, the player can view the current speed, noise and health of the vessel. The Cyclops is incapable of movement if the engine is disabled, and will display "Engine off" in red on the HUD to remind the player. ![]() In addition, the speed settings are only visible on the HUD if the engine has been turned on. Much of the HUD available to the pilot is not visible until the player engages the controls. There are several different HUDs located here. The Bridge is located at the bow of vessel and features a large domed glass port which is the primary viewing port for navigating.Ī wall-mounted fire extinguisher can be located on the port wall and the player is able to access both the Upper midsection via a large bulkhead door and the keel via a dedicated ladder. More information on noise can be found here: Noise ![]() The Cyclops has three speed settings, from "Slow" to "Flank", and each setting affects the amount of noise generated and, in turn, the attention drawn from hostile fauna. These cameras are located on the keel, conning tower, and screw, which in layman's terms are below, above and at the rear of the submarine, respectively. The submarine is equipped with three external cameras which are operated via the HUD. Each completed component will progress the overall Cyclops blueprint by 33% to fully complete the Cyclops blueprint, the player must find and scan nine fragments in total. Each component is shown individually in the PDA.
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